Hacks, Counter-Hacks and the Linux-Free PS3
Apr 5, 2010 5:00 AM PT
"Never get between a geek and a processor" would be an excellent maxim for tech companies to live by, but it's one that gets ignored again and again.
Take Sony's latest misguided move. Not only is it what inspired Montreal consultant and Slashdot blogger Gerhard Mack to utter those sage words, but it's also what has now prompted George Hotz -- author of the original hack into the PS3 -- to vow he'll craft yet another hack to get around its latest firmware update.
"A note to people interested in the exploit and retaining OtherOS support, DO NOT UPDATE," Hotz wrote in a follow-up post last week. "I will look into a safe way of updating to retain OtherOS support, perhaps something like Hellcat's Recovery Flasher."
Apparently addressing Sony, Hotz added, "I never intended to touch CFW, but if that's how you want to play... "
In the meantime, "my investigation into 3.21 has begun," he wrote.
'This Has Me Seeing Red'
Indeed, the more-or-less forced Thursday update has sparked an ire whose equal has not been seen in a long, long time.
"This really has me seeing red," wrote Anonymous Coward among the 700-plus comments on Slashdot, for example. "I realize Sony is a business and they are simply trying to protect their rights. But this is removing functionality I paid for and own.
"They are taking away something that belongs to me," Anonymous Coward added. "I am really pissed that they couldn't figure out a better way to thwart hackers."
Determined to dig deeper, Linux Girl conducted a small poll at the blogosphere's once-thriving Other OS Saloon.
'Sure to Attract the Ire of All'
"I've been following this story with some interest, as Sony is one of my favorite companies to hate," Hyperlogos blogger Martin Espinoza began. "Since the CD rootkit debacle, Sony has been on every hacker's mind."
With the Linux install option, "Sony successfully increased the cachet of the PS3 among the geek set," Espinoza noted. "Its removal is sure to attract the ire of all.
"Even cluster managers will in some cases be sorry to see this come to pass," he added. "Though they do not need firmware updates for game support, those same firmware updates have ramifications for system stability."
It's not even clear the move is a legal one, Espinoza told LinuxInsider.
"Eliminating functionality of the online service would be one thing, but altering the console itself eliminates functionality that may have swayed the purchaser's decision," he pointed out.
'It Was Always Running in a Hypervisor'
The move is disappointing, Slashdot blogger David Masover agreed. "Then again, it was always running in a hypervisor, always deliberately crippled to some extent in the name of preventing piracy -- or independent game manufacturers who don't want to pay Sony's licensing fees.
"I took one look at the PS3, read 'hypervisor,' and decided not to buy one," Masover recalled.
In fact, "I don't know that anyone who bought such a tightly controlled device in the first place deserves anything other than a hearty 'I told you so,'" Masover concluded. "Same goes for anyone with an iPhone, by the way."
'DRM in a Box'
"What did everybody expect?" Slashdot blogger hairyfeet agreed.
"While I have avoided Sony products since the rootkit fiasco, in this case I can understand their position," he told LinuxInsider. "They allow a way to run Linux on the PS3 and what happens? Some script kiddie hacker cooks up a way to compromise the hypervisor by using Linux."
It's also not clear why Linux fans would even want to run the OS on a console, "when a console is NOTHING but 'DRM... in a box'" hairyfeet pointed out. "Even when they allowed Linux you didn't get access to the full machine -- no GPU access -- which left it an underpowered POWER based PC."
It's possible Sony only implemented the Linux install option "to keep hobbyists from wanting to break their DRM," Mack suggested. "Now that the option is gone, expect more holes to be punched in their DRM."
'Off-Target Since Day One'
The situation "reminds me of the old adage, 'The big print giveth, and the fine print taketh away'," said Barbara Hudson, a blogger on Slashdot who goes by "Tom" on the site.
"The big print was, 'Price Cut on PS3'; the fine print was, 'and so were the features,'" she explained.
The marketing of the PS3 has been "off-target since day one," Hudson told LinuxInsider.
"Hugely overpriced at the beginning, Sony was always playing catch-up," she said. "Paying a (US)$100 premium so you can get a game console that also doubles as a noisy, heat-generating Blu-ray player doesn't cut it now that quieter, much more energy-efficient Blu-ray players are hitting the $100 price point."
Cutting features, then, "is the last thing they should want to do," she added. "Then again, it's not the first such move -- they also removed PS1 and PS2 compatibility, presumably not just to cut chip counts and cost, but to force consumers to buy new games."
The real issue, of course, is whether the move will affect sales, Hudson pointed out.
"When I went shopping for a game console, it was a toss between a PS3 or a Wii," she recounted. "After trying my daughter's Wii, there was no way I was going to buy a PS3. Sony needs to focus on planning to make their next-generation product more attractive to everyone, or they'll never catch up."
Toward that end, there are a few lessons the company could learn from Nintendo, Hudson suggested:
1. "Lose the hard drive."
2. "Cut the energy bill. The PS3 uses 180 watts to play a Blu-Ray movie, while standalone players use less than 20 watts."
3. "Don't toss out backwards compatibility -- you're penalizing loyalty."
4. "Better controllers."
5. "Lose the 'hard-core-gamer, boyz-in-basements' sexist image."