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Hitting the Linux Gaming Jackpot

This story was originally published on Aug. 23, 2011, and is brought to you today as part of our Best of ECT News series.

If you had the option to pick your own price for a computer game that only runs on your Linux rig, would you pay to play? Not if you are a typical Linux gamer. At least, that’s the popular perception of fans of free and open source software. Linux is available freely. So why pay for a game — or any other Linux app — when the FOSS mantra is based on a no-cost buy-in?

The team behind the Humble Bundle set of computer games is trying to buck the notion that Linux users are cheapskates. That company allowed its customers to name their own prices to purchase and download their software. Then they parsed the results by what OS the downloaders used.

Linux users were the most generous when compared to Windows and Mac game players. In fact, Linux users were often willing to pay more than Mac or Windows users when given the chance to name their own price for the for-purchase game software.

“For each of our Humble Bundle promotions, we have seen that on average Linux users are twice as generous — if not more — than Windows users, with Mac users falling in the middle. Linux users have also accounted for nearly a quarter of Humble Bundle’s revenue,” John Graham, cofounder of Humble Bundle, told LinuxInsider.

Growing Trend or Vapor Market?

Humble Bundle’s marketing success with its pay-what-you-like pricing strategy may be nothing more than an anomaly. But with the rapidly growing popularity of Android, Linux users looking for a unique gaming challenge might be on the vanguard of a new pay-for-Linux marketing trend.

“Despite traditional arguments to the contrary, it is clear to us that there is a serious Linux gaming market out there, and we will continue to support Linux in the future,” said Graham.

Some industry insiders who ponder buying and usage trends do not see Graham’s pay-for-Linux games’ success as anything but a passing fancy.

“Well, pure FOSS PC Linux on the desktop is a pretty small share of the [U.S.] market as far as I can tell, so I think that limits the upside even if it’s possible that users would pay more in some cases,” said Lewis Ward, IDC’s research manager for consumer markets: gaming.

Care to Share?

In a survey conducted in the third quarter of 2010, Ward found only 1 percent of gamers used the Linux platform. That compared to more than 75 percent for the Windows platform and 4 percent for Apple machines, he told LinuxInsider.

For a game developer who needs a base of users from which to operate, it does not matter how wonderful the platform is, he concluded. “It is just not a large enough base to say, ‘I’m going to devote x amount of budget’ to develop for a market that is less than 1 percent of the total.”

Players Don’t Talk Money

Unlike other marketing strategies such as shareware, Linux users are less accepting of paying for software. Open source programs are expected to be free. Free is part and parcel of using Linux. Paying for technical support for a free operating system, however, is different.

“Right now, it looks like Linux users don’t really like to pay for anything, and there isn’t a vendor doing a general consumer package, which is significantly the potential market anyway,” Rob Enderle, principal analyst for the Enderle Group, told LinuxInsider.

The big problem with Linux users is their aversion to paying for anything, he added — so for Humble Bumble’s developers to get customers to pay for Linux games is in itself pretty amazing.

Android Alternative?

That said, a trend in paying for preferred gaming apps might be more productive on Linux-related portable devices. And the Linux derivative OS, Android, might well be the platform for change when it comes to Linux gamers parting with their cash.

“Gaming is all about numbers, and the developers are already building for Windows, iOS and Android,” said Enderle.

Even programmers developing games and other apps for Android devices are not assured of having a large paying market, though. And since Android does not run on Linux desktops and laptops, game players might be willing to pay for an Android game but still be tightwads when it comes to a Linux distro equivalent.

Unfortunately, the Android platform, which is closest to Linux, is only providing a return for those who have figured out how to get advertising revenue. Android users do not appear to want to pay for apps, according to Enderle.

Gimme Some Money

Unless they are willing to take a gamble, game developers have little incentive to enter the Linux game market. The market needs a strong scent of money for developers to make significant dollars and cents from Linux gamers.

“Until someone can do a Linux-based product that can demonstrate a sustainable revenue model for a game developer,” said Enderle, “it is unlikely that it will get much interest by game developers who are already overcommitted and not that happy with the closest derivative, Android.”

Who knows? If Linux players show they are willing to pay for games not available anywhere else, it might take off. So far, however, there is no track record for Linux users being willing to pay for games, he maintained.

A Place in the Market

A major complaint about the lack of sales among Android app developers, in general, is volume. They can only make about one tenth of what they draw in the App Store. That should not be a big surprise, however. The Android Market is built around the advertising model, according to Enderle.

Still, despite Android’s comparatively better market potential for game developers, a Linux-only outlet might pose an attractive opportunity for the right type of game. That advantage could be for those game developers who target Linux users, suggested IDC’s Ward.

Still, it just doesn’t have enough volume to warrant the necessary expenditures for most game developers, he said.

Roll the Bones

The Linux game market is not lucrative for a major player like an Atari or Activision, but a smaller game company might stumble on a title that will sell a million more than it would have sold otherwise, Enderle noted.

A company could hit the right combination of game and market to provide enough revenue. You have to pick the target market for what it is you want to do, he said.

“I certainly wouldn’t recommend tying the state of your company to pure free and open source software on the Linux desktop,” said Ward. “If it’s inside a browser, or if it has some Java platform so it’s completely agnostic in terms of the operating system, then it doesn’t matter.”

Jack M. Germain has been writing about computer technology since the early days of the Apple II and the PC. He still has his original IBM PC-Jr and a few other legacy DOS and Windows boxes. He left shareware programs behind for the open source world of the Linux desktop. He runs several versions of Windows and Linux OSes and often cannot decide whether to grab his tablet, netbook or Android smartphone instead of using his desktop or laptop gear.

1 Comment

  • As to why Windows users pay less, its because Windows users have such a wealth of triple A titles its REALLY hard to tempt them! I have nearly 30 triple A titles in my Steam account and the average cost? $5. that’s $5 for a triple A title folks! Why should Windows users care about some little indie game pack when you could buy FEAR 1&2 AND the DLC for $6 for the whole set, Max Payne 1&2 for $3 for the pair, or Just Cause II with all the DLC for $7?

    This is why indies have such a hard time on Windows, its because there is so many really good games to choose from at truly insane prices that frankly unless it has something truly innovative like limbo they will simply get drowned out in the noise. I mean i got the entire HL series for $9 folks! Why would I care about some indie games when i already have more games than I can play and constant offers for top notch games for less than a meal at the Mickey D?

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