Virtual Worlds: And the Children Shall Lead

Virtual worlds, despite all the press attention of late, are still in the early stages of development. Virtual worlds came into existence several years before YouTube, MySpace and Facebook, but their adoption rates pale in comparison to these services. Only 7 percent of Internet gamers ages 13 and o...


All I Want for Christmas Is To Own the Experience

Holiday shopping sure has changed. This year, my shopping list includes all things digital -- a TiVo box, some DVDs, perhaps even a digital camera. A generation ago, consumer goods did not come with microprocessors. Back then, once you bought something, you owned it. You could use it however you ...

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